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Dive report

Rusted #1

Online 83.243.140.3:28015 checked 14m ago

Drop in
0/ 20 players now 0% full
07-day averagepeak 1
#15,681ranktop 71%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 10:39 UTC2d ago 1 – running 0
Wed 7 Oct, 14:18 UTC10d ago 1 halved by day 1 7.8 days 0
Tue 6 Oct, 21:29 UTC11d ago 1 – 0.7 days 0
Wed 30 Sep, 23:24 UTC17d ago 1 halved by day 1 5.9 days 0
Mon 28 Sep, 04:24 UTC20d ago 1 halved by day 1 2.8 days 0
Wed 23 Sep, 15:50 UTC24d ago 1 halved by day 1 4.5 days 0
Mon 21 Sep, 10:20 UTC26d ago 1 halved by day 1 2.2 days 0
Wed 16 Sep, 16:47 UTC31d ago 1 halved by day 1 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rusted #1 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rusted #1 are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Rusted #1?

Rusted #1's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168079 (Build): The build number is 168079; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find Rusted #1?

Rusted #1 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 83.243.140.3:28015.

What's the uptime like for Rusted #1?

Right now Rusted #1 is online. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Rusted #1?

The version on Rusted #1 is Rust network protocol 2635 and build 168079, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Rusted #1 follow for wipes?

There is no next wipe to predict because Rusted #1 wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 22 hours is how long ago this world came into being.

What happens on wipe day at Rusted #1?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 3 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.

Rules and settings

What settings are in place on Rusted #1?

Its name does not state a gather rate for Rusted #1. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Player count

Is Rusted #1 busy?

Out of 20 slots, 0 are filled on Rusted #1 right now. The seven-day average is 0 players, with a peak of 1.

Where does Rusted #1 sit in the rankings?

For player hours in the last seven days, Rusted #1 ranks #15,681, within the top 71% of ranked servers.

Getting in

How do you get into Rusted #1?

Open Rust and press F1, then type client.connect 83.243.140.3:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168079,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp20
Max players The slot count is 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The protocol is 2635; a different version won't get you in.
cs168079
Build The build number is 168079.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.