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Dive report

Mod testing ground

Offline 84.15.220.97:28015 checked 1d ago

carbon
Drop in
1/ 500 players now 0% full
17-day averagepeak 1
#13,654ranktop 62%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Mod testing ground appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Mod testing ground are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Mod testing ground?

gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Mod testing ground puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Mod testing ground?

No region comes from Mod testing ground. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 84.15.220.97:28015.

What's the uptime like for Mod testing ground?

Mod testing ground is down at the moment; it was last up 32 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. The first sighting by Rust Going Deep was on 16 October 2026.

What is the Rust version for Mod testing ground?

Rust network protocol 2634 and build 166652 is what Mod testing ground runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does Mod testing ground wipe?

Too few wipes are on record for Mod testing ground to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 13 days 13 hours ago.

Map and rules

What settings are in place on Mod testing ground?

No gather rate appears in the name of Mod testing ground. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

Which map is active on Mod testing ground?

The map on Mod testing ground is procedural, made by the game.

Player count

Is Mod testing ground busy?

Mod testing ground was last seen 32 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. At 18:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What's Mod testing ground's rank among Rust servers?

Over the last seven days, Mod testing ground is #13,654 by player hours, among the top 62% of all ranked servers.

How to join

How do you get into Mod testing ground?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.15.220.97:28015.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp500
Max players There are 500 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build The build number is 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.