TestServer
Offline 84.150.22.198:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 349/ 375
- 591/ 600
- 407/ 475
- 119/ 200
- 603/ 625
- 237/ 250
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list TestServer puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is TestServer in?
TestServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 84.150.22.198:28015.
What's the uptime like for TestServer?
Right now TestServer is offline, having last been seen 31 hours ago. Uptime hit 12% over the last 1 full day, with 3 of 24 hours online. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for TestServer?
The version on TestServer is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does TestServer wipe?
The wipes recorded for TestServer are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 15 days ago.
Settings and map
What settings and rules have been applied to TestServer?
No gather rate appears in the name of TestServer. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on TestServer?
TestServer uses a game-generated procedural map.
Population
How many players are on TestServer?
Right now TestServer is offline, with its last appearance 31 hours ago. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
What's TestServer's rank among Rust servers?
Over the last seven days, TestServer is #11,818 by player hours, among the top 53% of all ranked servers.
Getting in
What's the way to join TestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.150.22.198:28015.