test server
Offline 84.194.203.15:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 446/ 425
- 590/ 600
- 342/ 425
- 707/ 750
- 108/ 200
- 323/ 325
Quick answers
Tags and listings
Where does test server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test server?
gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set — that is the tag list test server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is test server in?
No region comes from test server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 84.194.203.15:28015.
What's the uptime like for test server?
The server test server is not reachable at the moment; the last sighting was 8 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 9 October 2026.
What Rust version is test server on?
The version on test server is Rust network protocol 2634 and build 167398, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does test server wipe?
Too few wipes are on record for test server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 9 days 1 hours is how long ago this world came into being.
Map and rules
Which rules and settings is test server running?
No gather rate appears in the name of test server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on test server?
A procedural map, generated by the game, is in play on test server.
Player stats
How many players are on test server?
The last sighting of test server was 8 days 23 hours ago; it is offline right now.
What position does test server hold in the server rankings?
For player hours in the last seven days, test server ranks #13,608, within the top 62% of ranked servers.
Getting in
What's the process to join test server?
To join, open Rust, hit F1, and enter client.connect 84.194.203.15:28015. Or click Launch Rust on this page to open the game through Steam and connect.