Test Server
Online 84.236.28.111:28088 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 154/ 200
- 286/ 300
- 249/ 275
- 106/ 200
- 118/ 200
- 122/ 250
Quick answers
Tags and listings
Where does Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test Server are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server?
Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): This server runs build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Test Server?
There is no published region for Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 84.236.28.111:28088.
What's the uptime like for Test Server?
Right now Test Server is online. The first sighting by Rust Going Deep was on 17 October 2026.
What is the Rust version for Test Server?
Rust network protocol 2633 and build 163207 is what Test Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Test Server wipe?
The wipes recorded for Test Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 42 days 10 hours ago.
Rules and settings
What settings are in place on Test Server?
No gather rate appears in the name of Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Player stats
Is Test Server busy?
Right now 0 players are on Test Server, which has 10 slots. Over the past week it has drawn 0 players on average.
What position does Test Server hold in the server rankings?
For player hours in the last seven days, Test Server ranks #15,855, within the top 72% of ranked servers.
Getting in
What's the process to join Test Server?
Open Rust and press F1, then type client.connect 84.236.28.111:28088. Alternatively, click Launch Rust on this page to join via Steam.