Skip to the content
Dive report

DSS_server_0.1

Offline EU 85.115.209.231:28015 checked 15d ago

monthly wipes vanilla
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#15,922ranktop 69% · #2472 in EU
106d agolast wipemonthly schedule
18d 12hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 12h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does DSS_server_0.1 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry DSS_server_0.1 are: EU Rust servers, live, Rust community servers, going deep and Vanilla Rust servers. The server list shows it under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on DSS_server_0.1?

gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): The slot count is 40; ts8 (Group limit): It uses the default team limit: 8; v2631 (Protocol): The protocol is 2631; a different version won't get you in; cs156583 (Build): It's on build 156583; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; EU (Europe): Its browser listing sits under Europe — that is the tag list DSS_server_0.1 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is DSS_server_0.1 in?

The EU tag marks DSS_server_0.1 as being in Europe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 85.115.209.231:28015.

How reliable is DSS_server_0.1?

DSS_server_0.1 is down at the moment; it was last up 15 days 23 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is DSS_server_0.1 on?

On Linux, DSS_server_0.1 runs Rust network protocol 2631 and build 156583. The protocol must match to join; Steam will update your game.

Wipe details

When does DSS_server_0.1 wipe?

An estimate from the force wipe gives DSS_server_0.1's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 106 days 15 hours is how long ago this world came into being. The tags list wipes scheduled every month.

Settings and map

What settings and rules have been applied to DSS_server_0.1?

The name of DSS_server_0.1 contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.

What's the map on DSS_server_0.1?

A procedural map, generated by the game, is in play on DSS_server_0.1.

Population

Is DSS_server_0.1 busy?

Right now DSS_server_0.1 is offline, with its last appearance 15 days 23 hours ago.

What's DSS_server_0.1's rank among Rust servers?

Over the last seven days DSS_server_0.1 sits at #15,922 on player hours, which is #2,472 in Europe and inside the top 69% of all ranked servers.

Join info

What's the way to join DSS_server_0.1?

To join, open Rust, hit F1, and enter client.connect 85.115.209.231:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2631,^m,^v,EU,gmrust,cs156583,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players The slot count is 40.
ts8
Group limit It uses the default team limit: 8.
v2631
Protocol The protocol is 2631; a different version won't get you in.
cs156583
Build It's on build 156583.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.