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Dive report

4Netplayers Rust Server

Online 85.14.206.27:23400 checked 9m ago

Drop in
0/ 16 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 10:11 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on 4Netplayers Rust Server?

The server browser shows these tags for 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): It holds 16 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is 4Netplayers Rust Server lag-free?

The last 48 hours saw an average of 30 server fps, never dropping below 30. The entity count reached a high of 98,636, covering buildings, deployables and everything else. Memory use peaked at 2,558 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find 4Netplayers Rust Server?

4Netplayers Rust Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 85.14.206.27:23400.

What's the uptime like for 4Netplayers Rust Server?

4Netplayers Rust Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 2 days ago. In the last full 7 days, 62 of 168 hours were online, 37% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does 4Netplayers Rust Server follow for wipes?

4Netplayers Rust Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 2 days 22 hours ago.

What can you expect on wipe day at 4Netplayers Rust Server?

Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

Which rules and settings is 4Netplayers Rust Server running?

The name of 4Netplayers Rust Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

What's the map on 4Netplayers Rust Server?

4Netplayers Rust Server uses a procedural map of size 4,000 with seed 2147483647, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is 4Netplayers Rust Server busy?

Right now 0 players are on 4Netplayers Rust Server, which has 16 slots. The seven-day average for players here is 0.

What's 4Netplayers Rust Server's rank among Rust servers?

For player hours in the last seven days, 4Netplayers Rust Server ranks #15,843, within the top 72% of ranked servers.

How to join

What's the process to join 4Netplayers Rust Server?

Open Rust and press F1, then type client.connect 85.14.206.27:23400. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players It holds 16 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.