4Netplayers Rust Server
Online 85.14.210.9:21800 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:46 UTC3h ago | – | – | running | 0 |
| Sat 3 Oct, 07:25 UTC14d ago | 0 | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 285/ 350
- 468/ 550
- 215/ 225
- 210/ 300
- 230/ 300
- 269/ 350
Quick answers
Tags and listings
Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry 4Netplayers Rust Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on 4Netplayers Rust Server?
The server browser shows these tags for 4Netplayers Rust Server: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is 4Netplayers Rust Server lag-free?
Average server fps for the last 48 hours was 30, and the lowest was 30. Buildings, deployables and all other world objects added up to as many as 12,110 entities. Memory use peaked at 746 MB. Players experience lag when fps drops and entities climb.
What's the location of 4Netplayers Rust Server?
4Netplayers Rust Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 85.14.210.9:21800.
How reliable is 4Netplayers Rust Server?
4Netplayers Rust Server is live as of this check. The uptime it gives puts the last restart at roughly 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 26 September 2026.
What Rust version is 4Netplayers Rust Server on?
The version on 4Netplayers Rust Server is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does 4Netplayers Rust Server wipe?
The wipes recorded for 4Netplayers Rust Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 hours is how long ago this world came into being.
What can you expect on wipe day at 4Netplayers Rust Server?
The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
What settings and rules have been applied to 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on 4Netplayers Rust Server?
4Netplayers Rust Server uses a procedural map of size 2,000 with seed 1234567890, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
What's the population like on 4Netplayers Rust Server?
Right now 1 players are on 4Netplayers Rust Server, which has 10 slots. For the past week, players averaged 0 with a high of 1. At 20:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's 4Netplayers Rust Server's rank among Rust servers?
Over the last seven days, 4Netplayers Rust Server is #14,025 by player hours, among the top 63% of all ranked servers.
How to join
What's the process to join 4Netplayers Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.210.9:21800.