4Netplayers Rust Server - OK
Online 85.14.216.17:21100 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, and #317 of the quad servers (top 39%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 3/ 233
- 3/ 100
- 0/ 200
- 117/ 350
- 70/ 400
- 114/ 150
Quick answers
Tags and search
Where does 4Netplayers Rust Server - OK appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 4Netplayers Rust Server - OK: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK's game browser tags read: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): The slot count is 10; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the performance like on 4Netplayers Rust Server - OK?
It averaged 30 server fps over the last 48 hours, with a low of 24. At its peak it carried 91,071 entities, including buildings and deployables. Memory use peaked at 2,348 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is 4Netplayers Rust Server - OK in?
4Netplayers Rust Server - OK does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 85.14.216.17:21100.
How reliable is 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK is up and reachable at the moment. According to its reported uptime, the last restart was about 28 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 17 September 2026.
What Rust version is 4Netplayers Rust Server - OK on?
Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server - OK runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does 4Netplayers Rust Server - OK wipe?
Too few wipes are on record for 4Netplayers Rust Server - OK to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 5 hours is how long ago this world came into being.
What can you expect on wipe day at 4Netplayers Rust Server - OK?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 7 hours passed before the crowd peaked.
Map and rules
Which rules and settings is 4Netplayers Rust Server - OK running?
Its name does not state a gather rate for 4Netplayers Rust Server - OK. The group cap is 4 players (quad). It runs softcore, Facepunch's gentler mode: some of your loot is kept. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on 4Netplayers Rust Server - OK?
A game-generated procedural map of size 4,000 with seed 1234567890 is in play on 4Netplayers Rust Server - OK. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
How many players are on 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK is holding 1 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 15:00 UTC, averaging 3 players.
What's 4Netplayers Rust Server - OK's rank among Rust servers?
Over the last seven days, 4Netplayers Rust Server - OK is #5,251 by player hours, among the top 24% of all ranked servers. It ranks #317 among quad servers.
Join info
What's the process to join 4Netplayers Rust Server - OK?
To join, open Rust, hit F1, and enter client.connect 85.14.216.17:21100. Or click Launch Rust on this page to open the game through Steam and connect.