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Dive report

4Netplayers Rust Server - OK

Online 85.14.216.17:21100 checked 10m ago

quad moddedoxidesoftcore
Drop in
1/ 10 players now 10% full
07-day averagepeak 3
#5,251ranktop 24%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 24% of all ranked servers, and #317 of the quad servers (top 39%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does 4Netplayers Rust Server - OK appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server - OK: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags on 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK's game browser tags read: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): The slot count is 10; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the performance like on 4Netplayers Rust Server - OK?

It averaged 30 server fps over the last 48 hours, with a low of 24. At its peak it carried 91,071 entities, including buildings and deployables. Memory use peaked at 2,348 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is 4Netplayers Rust Server - OK in?

4Netplayers Rust Server - OK does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 85.14.216.17:21100.

How reliable is 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK is up and reachable at the moment. According to its reported uptime, the last restart was about 28 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 17 September 2026.

What Rust version is 4Netplayers Rust Server - OK on?

Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server - OK runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does 4Netplayers Rust Server - OK wipe?

Too few wipes are on record for 4Netplayers Rust Server - OK to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 5 hours is how long ago this world came into being.

What can you expect on wipe day at 4Netplayers Rust Server - OK?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 7 hours passed before the crowd peaked.

Map and rules

Which rules and settings is 4Netplayers Rust Server - OK running?

Its name does not state a gather rate for 4Netplayers Rust Server - OK. The group cap is 4 players (quad). It runs softcore, Facepunch's gentler mode: some of your loot is kept. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on 4Netplayers Rust Server - OK?

A game-generated procedural map of size 4,000 with seed 1234567890 is in play on 4Netplayers Rust Server - OK. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK is holding 1 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 15:00 UTC, averaging 3 players.

What's 4Netplayers Rust Server - OK's rank among Rust servers?

Over the last seven days, 4Netplayers Rust Server - OK is #5,251 by player hours, among the top 24% of all ranked servers. It ranks #317 among quad servers.

Join info

What's the process to join 4Netplayers Rust Server - OK?

To join, open Rust, hit F1, and enter client.connect 85.14.216.17:21100. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp10
Max players The slot count is 10.
ts4
Group limit The team limit is 4.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.