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Dive report

Eternal Rust | DEV

Offline 85.72.131.117:28015 checked 9d ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,885ranktop 72%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW16d ago 1 – running 1
Wed 23 Sep, 09:57 UTC24d ago 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Eternal Rust | DEV appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Eternal Rust | DEV are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Eternal Rust | DEV?

The server browser shows these tags for Eternal Rust | DEV: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts6 (Group limit): You can have up to 6 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): This server runs build 167058; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is Eternal Rust | DEV in?

There is no published region for Eternal Rust | DEV. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 85.72.131.117:28015.

What's the uptime like for Eternal Rust | DEV?

The server Eternal Rust | DEV is not reachable at the moment; the last sighting was 9 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 23 September 2026.

What Rust version is Eternal Rust | DEV on?

The version on Eternal Rust | DEV is Rust network protocol 2634 and build 167058, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Eternal Rust | DEV wipe?

Too few wipes are on record for Eternal Rust | DEV to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 8 hours ago.

What can you expect on wipe day at Eternal Rust | DEV?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 37 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.

Settings and map

Which rules and settings is Eternal Rust | DEV running?

No gather rate appears in the name of Eternal Rust | DEV. Group size is capped at 6 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on Eternal Rust | DEV?

Eternal Rust | DEV uses a game-generated procedural map.

Player count

What's the population like on Eternal Rust | DEV?

Right now Eternal Rust | DEV is offline, with its last appearance 9 days 18 hours ago.

Where does Eternal Rust | DEV sit in the rankings?

For player hours in the last seven days, Eternal Rust | DEV ranks #15,885, within the top 72% of ranked servers.

Getting in

What's the process to join Eternal Rust | DEV?

Open Rust and press F1, then type client.connect 85.72.131.117:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players It holds 100 players.
ts6
Group limit You can have up to 6 in a team.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build This server runs build 167058.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.