Tin & Blood
Offline 85.72.240.52:35005 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 150/ 200
- 286/ 300
- 255/ 275
- 781/ 800
- 114/ 200
- 112/ 250
Quick answers
Tags and listings
Where does Tin & Blood appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Tin & Blood are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
Tin & Blood's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Tin & Blood in?
There is no published region for Tin & Blood. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 85.72.240.52:35005.
How reliable is Tin & Blood?
The server Tin & Blood is not reachable at the moment; the last sighting was 27 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 19 September 2026.
What is the Rust version for Tin & Blood?
Rust network protocol 2633 and build 164530 is what Tin & Blood runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Tin & Blood wipe?
Tin & Blood's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 36 days 6 hours.
Settings and map
What settings and rules have been applied to Tin & Blood?
No gather rate appears in the name of Tin & Blood. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Tin & Blood?
Tin & Blood uses a procedural map of size 6,000 with seed 1789661113, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
Is Tin & Blood busy?
Right now Tin & Blood is offline, with its last appearance 27 days 11 hours ago.
What position does Tin & Blood hold in the server rankings?
For player hours in the last seven days, Tin & Blood ranks #15,491, within the top 69% of ranked servers.
Join info
What's the process to join Tin & Blood?
Open Rust and press F1, then type client.connect 85.72.240.52:35005. Alternatively, click Launch Rust on this page to join via Steam.