Tin & Blood
Offline 85.72.243.22:35005 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 281/ 350
- 460/ 550
- 226/ 225
- 202/ 300
- 221/ 300
- 263/ 350
Quick answers
Tags and search
Where does Tin & Blood appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Tin & Blood: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Tin & Blood?
Tin & Blood's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Tin & Blood in?
There is no published region for Tin & Blood. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 85.72.243.22:35005.
What's the uptime like for Tin & Blood?
Right now Tin & Blood is offline, having last been seen 27 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 20 September 2026.
What is the Rust version for Tin & Blood?
Rust network protocol 2633 and build 164530 is what Tin & Blood runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does Tin & Blood wipe?
Tin & Blood's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 36 days 2 hours ago.
Settings and map
What settings are in place on Tin & Blood?
Its name does not state a gather rate for Tin & Blood. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Tin & Blood?
Tin & Blood uses a game-generated procedural map.
Player count
Is Tin & Blood busy?
Right now Tin & Blood is offline, with its last appearance 27 days 7 hours ago.
What's Tin & Blood's rank among Rust servers?
Over the last seven days, Tin & Blood is #15,515 by player hours, among the top – of all ranked servers.
Join info
What's the process to join Tin & Blood?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.72.243.22:35005.