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Dive report

#1 Rust LAN-Server | TEST

Offline 86.103.4.96:28015 checked 27d ago

monthly wipes moddedcarbon
Drop in
0/ 25 players now 0% full
07-day averagepeak –
#15,478ranktop 70%
28d agolast wipemonthly schedule
18d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 20h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does #1 Rust LAN-Server | TEST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include #1 Rust LAN-Server | TEST: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What's the meaning of the tags on #1 Rust LAN-Server | TEST?

The server browser shows these tags for #1 Rust LAN-Server | TEST: gmvanilla (Game mode): The mode is vanilla survival; mp25 (Max players): The slot count is 25; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): This server runs build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is #1 Rust LAN-Server | TEST in?

There is no published region for #1 Rust LAN-Server | TEST. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 86.103.4.96:28015.

What's the uptime like for #1 Rust LAN-Server | TEST?

Right now #1 Rust LAN-Server | TEST is offline, having last been seen 27 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 20 September 2026.

What is the Rust version for #1 Rust LAN-Server | TEST?

Rust network protocol 2633 and build 164530 is what #1 Rust LAN-Server | TEST runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does #1 Rust LAN-Server | TEST follow for wipes?

The next wipe for #1 Rust LAN-Server | TEST is an estimate based on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. This world has been running since 28 days 5 hours ago. Its tags publish a wipe schedule that runs monthly.

Settings and map

What settings and rules have been applied to #1 Rust LAN-Server | TEST?

The name of #1 Rust LAN-Server | TEST contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

Which map is active on #1 Rust LAN-Server | TEST?

The map on #1 Rust LAN-Server | TEST is procedural and size 1,500, generated by the game with seed 100816564. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

How many players are on #1 Rust LAN-Server | TEST?

The last sighting of #1 Rust LAN-Server | TEST was 27 days 2 hours ago; it is offline right now.

What's #1 Rust LAN-Server | TEST's rank among Rust servers?

Over the last seven days, #1 Rust LAN-Server | TEST is #15,478 by player hours, among the top 70% of all ranked servers.

Getting in

What's the way to join #1 Rust LAN-Server | TEST?

To join, open Rust, hit F1, and enter client.connect 86.103.4.96:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp25,ptrak,$r?,v2633,^z,^y,^m,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp25
Max players The slot count is 25.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs164530
Build This server runs build 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.