cdogservers.net - Public
Offline 86.135.81.86:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:42 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 349/ 375
- 591/ 600
- 407/ 475
- 119/ 200
- 603/ 625
- 237/ 250
Quick answers
Tags and search
Where does cdogservers.net - Public appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry cdogservers.net - Public are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on cdogservers.net - Public?
gmrust (Game mode): Survival, as standard Rust does it; mp400 (Max players): The slot count is 400; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list cdogservers.net - Public puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does cdogservers.net - Public perform?
Average server fps for the last 48 hours was 163, and the lowest was 149. At its peak it carried 48,459 entities, including buildings and deployables. The top memory figure was 1,572 MB. Players experience lag when fps drops and entities climb.
What location is cdogservers.net - Public in?
cdogservers.net - Public does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 86.135.81.86:28015.
What's the uptime like for cdogservers.net - Public?
cdogservers.net - Public is down at the moment; it was last up 34 hours ago. Its reported uptime shows a restart about 26 hours ago. It was up 83% of the time over the last full 7 days, 140 of 168 hours. Rust Going Deep has had it on record since 10 October 2026.
What is the Rust version for cdogservers.net - Public?
Rust network protocol 2634 and build 167781 is what cdogservers.net - Public runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does cdogservers.net - Public follow for wipes?
cdogservers.net - Public's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 5 days 20 hours.
What can you expect on wipe day at cdogservers.net - Public?
The average peak across recent wipes is 1 players. 2 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings and rules have been applied to cdogservers.net - Public?
No gather rate appears in the name of cdogservers.net - Public. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
What's the map on cdogservers.net - Public?
A game-generated procedural map of size 3,000 with seed 689777 is in play on cdogservers.net - Public. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
Is cdogservers.net - Public busy?
The last sighting of cdogservers.net - Public was 34 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.
Where does cdogservers.net - Public sit in the rankings?
Over the last seven days, cdogservers.net - Public is #12,477 by player hours, among the top 56% of all ranked servers.
Getting in
What's the way to join cdogservers.net - Public?
Open Rust and press F1, then type client.connect 86.135.81.86:28015. Alternatively, click Launch Rust on this page to join via Steam.