RustOverlay test
Offline 86.150.56.94:28015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:08 UTC20h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 200
- 10/ 450
- 640/ 675
- 211/ 225
- 124/ 200
- 0/ 275
Quick answers
Tags and search
Where does RustOverlay test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustOverlay test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on RustOverlay test?
The server browser shows these tags for RustOverlay test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of RustOverlay test?
RustOverlay test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 86.150.56.94:28015.
What's the uptime like for RustOverlay test?
The server RustOverlay test is not reachable at the moment; the last sighting was 14 hours ago. Rust Going Deep has had it on record since 17 October 2026.
What Rust version is RustOverlay test on?
Rust network protocol 2634 and build 167781 is what RustOverlay test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does RustOverlay test wipe?
Too few wipes are on record for RustOverlay test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 19 hours ago.
Settings and map
What settings are in place on RustOverlay test?
The name of RustOverlay test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on RustOverlay test?
RustOverlay test uses a game-generated procedural map.
Player count
What's the population like on RustOverlay test?
RustOverlay test was last seen 14 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. At 15:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What position does RustOverlay test hold in the server rankings?
For player hours in the last seven days, RustOverlay test ranks #10,563, within the top 48% of ranked servers.
How to join
How do you get into RustOverlay test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 86.150.56.94:28015.