Local_Test
Offline 86.174.170.175:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 228/ 225
- 535/ 525
- 576/ 650
- 165/ 200
- 279/ 250
- 136/ 200
Quick answers
Tags and filters
Where does Local_Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local_Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local_Test?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list Local_Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Local_Test in?
No region comes from Local_Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 86.174.170.175:28015.
Is Local_Test up, and how often does it stay online?
The server Local_Test is not reachable at the moment; the last sighting was 25 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 22 September 2026.
What is the Rust version for Local_Test?
Rust network protocol 2633 and build 165217 is what Local_Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Local_Test wipe?
The wipes recorded for Local_Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 25 days 7 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Local_Test running?
Its name does not state a gather rate for Local_Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.
What's the map on Local_Test?
Local_Test uses a game-generated procedural map.
Player stats
How many players are on Local_Test?
Local_Test was last seen 25 days 7 hours ago and is offline as you read this.
What position does Local_Test hold in the server rankings?
Over the last seven days, Local_Test is #13,219 by player hours, among the top 57% of all ranked servers.
Getting in
What's the process to join Local_Test?
Open Rust and press F1, then type client.connect 86.174.170.175:28015. Alternatively, click Launch Rust on this page to join via Steam.