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Dive report

Local_Test

Offline 86.174.170.175:28015 checked 25d ago

Drop in
1/ 10 players now 10% full
07-day averagepeak –
#13,219ranktop 57%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep25 Sep27 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Local_Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local_Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on Local_Test?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list Local_Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is Local_Test in?

No region comes from Local_Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 86.174.170.175:28015.

Is Local_Test up, and how often does it stay online?

The server Local_Test is not reachable at the moment; the last sighting was 25 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 22 September 2026.

What is the Rust version for Local_Test?

Rust network protocol 2633 and build 165217 is what Local_Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Local_Test wipe?

The wipes recorded for Local_Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 25 days 7 hours is how long ago this world came into being.

Map and rules

Which rules and settings is Local_Test running?

Its name does not state a gather rate for Local_Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.

What's the map on Local_Test?

Local_Test uses a game-generated procedural map.

Player stats

How many players are on Local_Test?

Local_Test was last seen 25 days 7 hours ago and is offline as you read this.

What position does Local_Test hold in the server rankings?

Over the last seven days, Local_Test is #13,219 by player hours, among the top 57% of all ranked servers.

Getting in

What's the process to join Local_Test?

Open Rust and press F1, then type client.connect 86.174.170.175:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build This server runs build 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.