[EU] Shardfall | PvE MMO | One character, every world
Offline 86.21.233.58:28035 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:51 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does [EU] Shardfall | PvE MMO | One character, every world appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [EU] Shardfall | PvE MMO | One character, every world are: EU Rust servers, live and Modded Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on [EU] Shardfall | PvE MMO | One character, every world?
gmrust (Game mode): This is the standard Rust survival experience; mp400 (Max players): The slot count is 400; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list [EU] Shardfall | PvE MMO | One character, every world puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on [EU] Shardfall | PvE MMO | One character, every world?
The last 48 hours saw an average of 239 server fps, never dropping below 238. At its peak it carried 990 entities, including buildings and deployables. 762 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What's the location of [EU] Shardfall | PvE MMO | One character, every world?
The name of [EU] Shardfall | PvE MMO | One character, every world points to Europe, even without a region tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 86.21.233.58:28035.
What's the uptime like for [EU] Shardfall | PvE MMO | One character, every world?
Right now [EU] Shardfall | PvE MMO | One character, every world is offline, having last been seen 43 hours ago. The uptime it gives puts the last restart at roughly 1 hours ago. Over the past full 7 days it stayed up for 15 of 168 hours, or 9%. Rust Going Deep has had it on record since 9 October 2026.
What is the Rust version for [EU] Shardfall | PvE MMO | One character, every world?
On Windows, [EU] Shardfall | PvE MMO | One character, every world runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does [EU] Shardfall | PvE MMO | One character, every world wipe?
[EU] Shardfall | PvE MMO | One character, every world's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 7 days 10 hours.
What can you expect on wipe day at [EU] Shardfall | PvE MMO | One character, every world?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
Which rules and settings is [EU] Shardfall | PvE MMO | One character, every world running?
The name of [EU] Shardfall | PvE MMO | One character, every world contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on [EU] Shardfall | PvE MMO | One character, every world?
The map on [EU] Shardfall | PvE MMO | One character, every world is procedural and size 1,000, generated by the game with seed 2026. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
How many players are on [EU] Shardfall | PvE MMO | One character, every world?
[EU] Shardfall | PvE MMO | One character, every world was last seen 43 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 14:00 UTC drew the most players, 1 on average.
Where does [EU] Shardfall | PvE MMO | One character, every world sit in the rankings?
Over the last seven days, [EU] Shardfall | PvE MMO | One character, every world is #9,266 by player hours, among the top 42% of all ranked servers.
Getting in
What's the way to join [EU] Shardfall | PvE MMO | One character, every world?
To join, open Rust, hit F1, and enter client.connect 86.21.233.58:28035. Or click Launch Rust on this page to open the game through Steam and connect.