ServerName
Offline 86.49.233.223:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 157/ 200
- 352/ 350
- 664/ 725
- 218/ 250
- 110/ 200
- 242/ 275
Quick answers
Tags and search
Where does ServerName appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerName are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list ServerName puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of ServerName?
ServerName does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 86.49.233.223:28015.
Is ServerName up, and how often does it stay online?
Right now ServerName is offline, having last been seen 17 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 30 September 2026.
What is the Rust version for ServerName?
On Windows, ServerName runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does ServerName follow for wipes?
Too few wipes are on record for ServerName to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 17 days 12 hours.
Rules and settings
What settings are in place on ServerName?
Its name does not state a gather rate for ServerName. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on ServerName?
A procedural map, generated by the game, is in play on ServerName.
Player stats
How many players are on ServerName?
Right now ServerName is offline, with its last appearance 17 days 11 hours ago.
Where does ServerName sit in the rankings?
Over the last seven days, ServerName is #14,386 by player hours, among the top 60% of all ranked servers.
Getting in
How do you get into ServerName?
Open Rust and press F1, then type client.connect 86.49.233.223:28015. Alternatively, click Launch Rust on this page to join via Steam.