too_mars
Offline 86.82.133.235:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 589/ 600
- 474/ 575
- 140/ 200
- 482/ 325
- 210/ 200
Quick answers
Tags and listings
Where does too_mars appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry too_mars are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on too_mars?
The server browser shows these tags for too_mars: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find too_mars?
There is no published region for too_mars. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 86.82.133.235:28015.
How reliable is too_mars?
The server too_mars is not reachable at the moment; the last sighting was 7 days 2 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. 11 October 2026 is when Rust Going Deep first saw it.
What Rust version is too_mars on?
On Windows, too_mars runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does too_mars wipe?
The wipes recorded for too_mars are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 7 days 2 hours ago.
Rules and settings
What settings are in place on too_mars?
The name of too_mars contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on too_mars?
too_mars uses a game-generated procedural map.
Player stats
Is too_mars busy?
The last sighting of too_mars was 7 days 2 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.
Where does too_mars sit in the rankings?
Over the last seven days, too_mars is #14,809 by player hours, among the top 67% of all ranked servers.
Getting in
What's the process to join too_mars?
To join, open Rust, hit F1, and enter client.connect 86.82.133.235:28015. Or click Launch Rust on this page to open the game through Steam and connect.