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Dive report

too_mars

Offline 86.82.133.235:28015 checked 7d ago

Drop in
1/ 5 players now 20% full
07-day averagepeak 1
#14,809ranktop 67%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does too_mars appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry too_mars are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on too_mars?

The server browser shows these tags for too_mars: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find too_mars?

There is no published region for too_mars. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 86.82.133.235:28015.

How reliable is too_mars?

The server too_mars is not reachable at the moment; the last sighting was 7 days 2 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. 11 October 2026 is when Rust Going Deep first saw it.

What Rust version is too_mars on?

On Windows, too_mars runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does too_mars wipe?

The wipes recorded for too_mars are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 7 days 2 hours ago.

Rules and settings

What settings are in place on too_mars?

The name of too_mars contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on too_mars?

too_mars uses a game-generated procedural map.

Player stats

Is too_mars busy?

The last sighting of too_mars was 7 days 2 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.

Where does too_mars sit in the rankings?

Over the last seven days, too_mars is #14,809 by player hours, among the top 67% of all ranked servers.

Getting in

What's the process to join too_mars?

To join, open Rust, hit F1, and enter client.connect 86.82.133.235:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players It holds 5 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build This server runs build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.