Solo Normal Mechanics
Offline 87.14.5.135:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 249/ 275
- 563/ 600
- 530/ 575
- 147/ 200
- 351/ 325
- 188/ 200
Quick answers
Tags and listings
Where does Solo Normal Mechanics appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Solo Normal Mechanics are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Solo Normal Mechanics?
Solo Normal Mechanics's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Solo Normal Mechanics in?
Solo Normal Mechanics does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 87.14.5.135:28015.
How reliable is Solo Normal Mechanics?
Right now Solo Normal Mechanics is offline, having last been seen 10 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 6 October 2026 is when Rust Going Deep first saw it.
What Rust version is Solo Normal Mechanics on?
On Windows, Solo Normal Mechanics runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Solo Normal Mechanics wipe?
Too few wipes are on record for Solo Normal Mechanics to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 13 days 8 hours ago.
Settings and map
What settings are in place on Solo Normal Mechanics?
Its name does not state a gather rate for Solo Normal Mechanics. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Solo Normal Mechanics?
Solo Normal Mechanics uses a game-generated procedural map.
Player count
What's the population like on Solo Normal Mechanics?
The last sighting of Solo Normal Mechanics was 10 days 23 hours ago; it is offline right now.
What position does Solo Normal Mechanics hold in the server rankings?
Over the last seven days, Solo Normal Mechanics is #13,751 by player hours, among the top 62% of all ranked servers.
How to join
What's the way to join Solo Normal Mechanics?
To join, open Rust, hit F1, and enter client.connect 87.14.5.135:28015. Or click Launch Rust on this page to open the game through Steam and connect.