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Dive report

InternalTrainServer""

Online 87.151.212.210:28015 checked 5m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,853ranktop 72%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:52 UTC9d ago 0 – running 0
Sun 4 Oct, 18:21 UTC13d ago 0 – 4 days 0
Fri 2 Oct, 15:53 UTC15d ago 0 – 2.1 days 0
Thu 1 Oct, 19:06 UTC FW16d ago 0 – 0.9 days 0
Fri 25 Sep, 11:44 UTC22d ago 0 – 6.3 days 0
Thu 17 Sep, 18:11 UTC30d ago 1 halved by day 3 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does InternalTrainServer"" appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry InternalTrainServer"" are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on InternalTrainServer""?

InternalTrainServer""'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of InternalTrainServer""?

InternalTrainServer"" does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 87.151.212.210:28015.

How reliable is InternalTrainServer""?

Right now InternalTrainServer"" is online. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is InternalTrainServer"" on?

On Linux, InternalTrainServer"" runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does InternalTrainServer"" follow for wipes?

InternalTrainServer"" wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 5 hours is how long ago this world came into being.

What happens on wipe day at InternalTrainServer""?

The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 3.

Settings and map

What settings are in place on InternalTrainServer""?

Its name does not state a gather rate for InternalTrainServer"". The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on InternalTrainServer""?

The map on InternalTrainServer"" is procedural, made by the game.

Population

Is InternalTrainServer"" busy?

InternalTrainServer"" is holding 0 players on its 10 slots at the moment. Over the past week it has drawn 0 players on average.

What's InternalTrainServer""'s rank among Rust servers?

Over the last seven days, InternalTrainServer"" is #15,853 by player hours, among the top 72% of all ranked servers.

Join info

What's the process to join InternalTrainServer""?

To join, open Rust, hit F1, and enter client.connect 87.151.212.210:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build The build number is 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.