InternalTrainServer""
Online 87.151.212.210:28015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:52 UTC9d ago | 0 | – | running | 0 |
| Sun 4 Oct, 18:21 UTC13d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 15:53 UTC15d ago | 0 | – | 2.1 days | 0 |
| Thu 1 Oct, 19:06 UTC FW16d ago | 0 | – | 0.9 days | 0 |
| Fri 25 Sep, 11:44 UTC22d ago | 0 | – | 6.3 days | 0 |
| Thu 17 Sep, 18:11 UTC30d ago | 1 | halved by day 3 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 188/ 225
- 356/ 425
- 241/ 250
- 137/ 200
- 140/ 200
- 184/ 250
Quick answers
Tags and listings
Where does InternalTrainServer"" appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry InternalTrainServer"" are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on InternalTrainServer""?
InternalTrainServer""'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of InternalTrainServer""?
InternalTrainServer"" does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 87.151.212.210:28015.
How reliable is InternalTrainServer""?
Right now InternalTrainServer"" is online. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is InternalTrainServer"" on?
On Linux, InternalTrainServer"" runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does InternalTrainServer"" follow for wipes?
InternalTrainServer"" wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 5 hours is how long ago this world came into being.
What happens on wipe day at InternalTrainServer""?
The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 3.
Settings and map
What settings are in place on InternalTrainServer""?
Its name does not state a gather rate for InternalTrainServer"". The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on InternalTrainServer""?
The map on InternalTrainServer"" is procedural, made by the game.
Population
Is InternalTrainServer"" busy?
InternalTrainServer"" is holding 0 players on its 10 slots at the moment. Over the past week it has drawn 0 players on average.
What's InternalTrainServer""'s rank among Rust servers?
Over the last seven days, InternalTrainServer"" is #15,853 by player hours, among the top 72% of all ranked servers.
Join info
What's the process to join InternalTrainServer""?
To join, open Rust, hit F1, and enter client.connect 87.151.212.210:28015. Or click Launch Rust on this page to open the game through Steam and connect.