MeRatlos_Test
Offline 87.185.59.211:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 584/ 600
- 484/ 575
- 139/ 200
- 471/ 325
- 205/ 200
Quick answers
Tags and listings
Where does MeRatlos_Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MeRatlos_Test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on MeRatlos_Test?
The server browser shows these tags for MeRatlos_Test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is MeRatlos_Test in?
There is no published region for MeRatlos_Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 87.185.59.211:28015.
How reliable is MeRatlos_Test?
MeRatlos_Test is down at the moment; it was last up 13 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 4 October 2026 is when Rust Going Deep first saw it.
What Rust version is MeRatlos_Test on?
The version on MeRatlos_Test is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does MeRatlos_Test wipe?
The wipes recorded for MeRatlos_Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 13 days 16 hours ago.
Rules and settings
What settings and rules have been applied to MeRatlos_Test?
Its name does not state a gather rate for MeRatlos_Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on MeRatlos_Test?
MeRatlos_Test uses a game-generated procedural map.
Population
Is MeRatlos_Test busy?
MeRatlos_Test was last seen 13 days 16 hours ago and is offline as you read this.
Where does MeRatlos_Test sit in the rankings?
Over the last seven days, MeRatlos_Test is #15,991 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join MeRatlos_Test?
Open Rust and press F1, then type client.connect 87.185.59.211:28015. Alternatively, click Launch Rust on this page to join via Steam.