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Dive report

PoT Staging Test Sever

Offline 88.198.7.190:28215 checked 14h ago

solo vanillamoddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,807ranktop 72%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123412:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep4 Oct7 Oct18 Oct

Top 72% of all ranked servers, and #198 of the solo servers (top 91%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:47 UTC16d ago 0 – running 0
Mon 28 Sep, 20:14 UTC19d ago 2 halved by day 1 2.7 days 0
Sun 27 Sep, 08:39 UTC21d ago 2 – 1.5 days 0
Sat 26 Sep, 18:17 UTC21d ago 2 – 0.6 days 0
Thu 24 Sep, 18:02 UTC23d ago 1 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does PoT Staging Test Sever appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PoT Staging Test Sever: Modded Rust servers and Solo Rust servers. The server list shows it under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo.

What's the meaning of the tags on PoT Staging Test Sever?

The server browser shows these tags for PoT Staging Test Sever: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts1 (Group limit): Teams max out at 1; v2635 (Protocol): This server runs game protocol 2635, so your game must match that version to join; cs168330 (Build): This server runs build 168330; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of PoT Staging Test Sever?

PoT Staging Test Sever does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 88.198.7.190:28215.

Is PoT Staging Test Sever up, and how often does it stay online?

The server PoT Staging Test Sever is not reachable at the moment; the last sighting was 14 hours ago. Over the past full 7 days it stayed up for 9 of 168 hours, or 5%. The first sighting by Rust Going Deep was on 24 September 2026.

What is the Rust version for PoT Staging Test Sever?

The version on PoT Staging Test Sever is Rust network protocol 2635 and build 168330, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does PoT Staging Test Sever wipe?

There is no next wipe to predict because PoT Staging Test Sever wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 16 days 21 hours.

What can you expect on wipe day at PoT Staging Test Sever?

Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 50% of the time. Otherwise, the crowd sank below half by day 1.

Rules and settings

What settings and rules have been applied to PoT Staging Test Sever?

Its name does not state a gather rate for PoT Staging Test Sever. No teams here: solo play only. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. It describes itself as vanilla, meaning it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.

Player count

How many players are on PoT Staging Test Sever?

Right now PoT Staging Test Sever is offline, with its last appearance 14 hours ago. Over the past week it has drawn 0 players on average.

What's PoT Staging Test Sever's rank among Rust servers?

For player hours in the last seven days, PoT Staging Test Sever ranks #15,807, within the top 72% of ranked servers. It ranks #198 among solo servers.

Getting in

What's the process to join PoT Staging Test Sever?

To join, open Rust, hit F1, and enter client.connect 88.198.7.190:28215. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168330,ts1

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts1
Group limit Teams max out at 1.
v2635
Protocol This server runs game protocol 2635, so your game must match that version to join.
cs168330
Build This server runs build 168330.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.