selftest
Offline 88.212.16.66:28116 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 368/ 375
- 592/ 600
- 391/ 475
- 108/ 200
- 648/ 625
- 261/ 250
Quick answers
Tags and filters
Where does selftest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry selftest are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on selftest?
mp2 (Max players): It holds 2 players; v1069 (Protocol): To join, your game has to be on protocol 1069; rust (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list selftest puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of selftest?
There is no published region for selftest. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 88.212.16.66:28116.
Is selftest up, and how often does it stay online?
Right now selftest is offline, having last been seen 21 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 24 September 2026.
What Rust version is selftest on?
Rust network protocol 1069 is what selftest runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does selftest wipe?
selftest's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC.
Map and rules
Which rules and settings is selftest running?
No gather rate appears in the name of selftest. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Player stats
Is selftest busy?
The last sighting of selftest was 21 days 22 hours ago; it is offline right now.
What's selftest's rank among Rust servers?
Over the last seven days, selftest is #16,661 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join selftest?
Open Rust and press F1, then type client.connect 88.212.16.66:28116. Alternatively, click Launch Rust on this page to join via Steam.