TEST
Offline 89.105.195.36:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 43/ 400
- 38/ 245
- 132/ 100
- 80/ 1000
- 10/ 700
Quick answers
Tags and listings
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TEST?
TEST's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find TEST?
No region comes from TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 89.105.195.36:28015.
What's the uptime like for TEST?
The server TEST is not reachable at the moment; the last sighting was 11 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 6 October 2026.
What is the Rust version for TEST?
Rust network protocol 2634 and build 166652 is what TEST runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does TEST wipe?
TEST's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 11 days 14 hours.
Map and rules
What settings are in place on TEST?
Its name does not state a gather rate for TEST. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on TEST?
A procedural map, generated by the game, is in play on TEST.
Population
What's the population like on TEST?
The last sighting of TEST was 11 days 14 hours ago; it is offline right now.
Where does TEST sit in the rankings?
Over the last seven days, TEST is #13,777 by player hours, among the top 61% of all ranked servers.
Getting in
What's the process to join TEST?
Open Rust and press F1, then type client.connect 89.105.195.36:28015. Alternatively, click Launch Rust on this page to join via Steam.