TestServer
Offline 89.182.190.14:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 352/ 375
- 590/ 600
- 397/ 475
- 120/ 200
- 607/ 625
- 243/ 250
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on TestServer?
TestServer's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find TestServer?
TestServer does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 89.182.190.14:28015.
How reliable is TestServer?
Right now TestServer is offline, having last been seen 25 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 22 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for TestServer?
The version on TestServer is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does TestServer follow for wipes?
TestServer's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 59 days 17 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to TestServer?
The name of TestServer contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on TestServer?
TestServer uses a game-generated procedural map.
Player count
What's the population like on TestServer?
The last sighting of TestServer was 25 days 19 hours ago; it is offline right now.
What position does TestServer hold in the server rankings?
For player hours in the last seven days, TestServer ranks #13,215, within the top 57% of ranked servers.
Getting in
What's the way to join TestServer?
Open Rust and press F1, then type client.connect 89.182.190.14:28015. Alternatively, click Launch Rust on this page to join via Steam.