[Rust.kz] Mod
Offline EU 89.218.13.145:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 22 October, 17:24 UTC, in 4d 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does [Rust.kz] Mod appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [Rust.kz] Mod: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What's the meaning of the tags on [Rust.kz] Mod?
gmvanilla (Game mode): It's vanilla survival; mp500 (Max players): It holds 500 players; ts10 (Group limit): The team limit is 10; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^w (Weekly): Weekly wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): Its browser listing sits under Europe — that is the tag list [Rust.kz] Mod puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of [Rust.kz] Mod?
The EU tag marks [Rust.kz] Mod as being in Europe. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 89.218.13.145:28015.
Is [Rust.kz] Mod up, and how often does it stay online?
[Rust.kz] Mod is down at the moment; it was last up 16 days 6 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 1 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for [Rust.kz] Mod?
On Linux, [Rust.kz] Mod runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does [Rust.kz] Mod follow for wipes?
The next wipe for [Rust.kz] Mod is an estimate based on weekly: 7 days after its last wipe. Expect the next wipe on Thursday 22 October at 17:24 UTC. The world you are on now was created 16 days 6 hours. Wipes are scheduled weekly, according to its tags.
Map and rules
Which rules and settings is [Rust.kz] Mod running?
Its name does not state a gather rate for [Rust.kz] Mod. Group size is capped at 10 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Population
What's the population like on [Rust.kz] Mod?
Right now [Rust.kz] Mod is offline, with its last appearance 16 days 6 hours ago.
Where does [Rust.kz] Mod sit in the rankings?
Over the last seven days [Rust.kz] Mod sits at #16,275 on player hours, which is #2,504 in Europe and inside the top 69% of all ranked servers.
Getting in
How do you get into [Rust.kz] Mod?
Open Rust and press F1, then type client.connect 89.218.13.145:28015. Alternatively, click Launch Rust on this page to join via Steam.