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Dive report

Test

Offline 89.247.6.201:28015 checked 2h ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#13,998ranktop 63%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75107:0008:0009:0010:00

Hourly average and peak, UTC.

Server performance

05010015020007:0008:0009:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on Test?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is Test lag-free?

The last 48 hours saw an average of 99 server fps, never dropping below 92. At its peak it carried 90,993 entities, including buildings and deployables. The top memory figure was 1,595 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find Test?

There is no published region for Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 89.247.6.201:28015.

How reliable is Test?

Right now Test is offline, having last been seen 2 hours ago. The uptime it gives puts the last restart at roughly 1 hours ago. 18 October 2026 is when Rust Going Deep first saw it.

What Rust version is Test on?

Rust network protocol 2634 and build 167781 is what Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does Test wipe?

Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 2 days 20 hours ago.

Settings and map

What settings and rules have been applied to Test?

Its name does not state a gather rate for Test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

What's the map on Test?

A game-generated procedural map of size 4,000 with seed 1234 is in play on Test. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

How many players are on Test?

Right now Test is offline, with its last appearance 2 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.

What's Test's rank among Rust servers?

For player hours in the last seven days, Test ranks #13,998, within the top 63% of ranked servers.

Join info

What's the way to join Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.247.6.201:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.