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Dive report

Test

Offline 89.247.7.224:28015 checked 23h ago

Drop in
0/ 10 players now 0% full
17-day averagepeak 1
#8,107ranktop 37%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75114:0015:0017:0021:0007:0008:00

Hourly average and peak, UTC.

Server performance

05010015020014:0015:0017:0021:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on Test?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does Test perform?

The last 48 hours saw an average of 95 server fps, never dropping below 82. At its peak it carried 90,984 entities, including buildings and deployables. The top memory figure was 1,741 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is Test in?

Test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 89.247.7.224:28015.

Is Test up, and how often does it stay online?

Test is down at the moment; it was last up 23 hours ago. According to its reported uptime, the last restart was about 17 minutes ago. In the last full 2 days, 10 of 48 hours were online, 21% uptime. Rust Going Deep has had it on record since 15 October 2026.

What Rust version is Test on?

The version on Test is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

When does Test wipe?

Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 2 days 15 hours.

Rules and settings

What settings and rules have been applied to Test?

Its name does not state a gather rate for Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on Test?

The map on Test is procedural and size 4,000, generated by the game with seed 1234. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on Test?

The last sighting of Test was 23 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 14:00 UTC drew the most players, 1 on average.

Where does Test sit in the rankings?

Over the last seven days, Test is #8,107 by player hours, among the top 37% of all ranked servers.

Getting in

How do you get into Test?

Open Rust and press F1, then type client.connect 89.247.7.224:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.