typical Test2
Offline 9.195.144.101:20000 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 133/ 200
- 334/ 350
- 735/ 800
- 239/ 275
- 115/ 200
- 242/ 275
Quick answers
Tags and listings
Where does typical Test2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry typical Test2 are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on typical Test2?
typical Test2's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is typical Test2 in?
There is no published region for typical Test2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 9.195.144.101:20000.
Is typical Test2 up, and how often does it stay online?
typical Test2 is down at the moment; it was last up 12 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 5 October 2026 is when Rust Going Deep first saw it.
What Rust version is typical Test2 on?
The version on typical Test2 is Rust network protocol 2634 and build 166652, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does typical Test2 wipe?
The wipes recorded for typical Test2 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 12 days 22 hours.
Settings and map
What settings are in place on typical Test2?
Its name does not state a gather rate for typical Test2. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on typical Test2?
The map on typical Test2 is procedural, made by the game.
Population
How many players are on typical Test2?
typical Test2 was last seen 12 days 2 hours ago and is offline as you read this.
What position does typical Test2 hold in the server rankings?
For player hours in the last seven days, typical Test2 ranks #15,956, within the top 71% of ranked servers.
Getting in
What's the way to join typical Test2?
To join, open Rust, hit F1, and enter client.connect 9.195.144.101:20000. Or click Launch Rust on this page to open the game through Steam and connect.