typical test2
Offline 9.244.16.170:28019 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 217/ 225
- 524/ 525
- 595/ 650
- 173/ 200
- 251/ 250
- 136/ 200
Quick answers
Tags and search
Where does typical test2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry typical test2 are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on typical test2?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list typical test2 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of typical test2?
There is no published region for typical test2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 9.244.16.170:28019.
Is typical test2 up, and how often does it stay online?
Right now typical test2 is offline, having last been seen 29 days ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for typical test2?
The version on typical test2 is Rust network protocol 2633 and build 164530, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does typical test2 wipe?
typical test2's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 29 days 1 hours.
Map and rules
What settings and rules have been applied to typical test2?
The name of typical test2 contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on typical test2?
A procedural map, generated by the game, is in play on typical test2.
Player stats
What's the population like on typical test2?
The last sighting of typical test2 was 29 days ago; it is offline right now.
What position does typical test2 hold in the server rankings?
For player hours in the last seven days, typical test2 ranks #15,398, within the top – of ranked servers.
How to join
What's the way to join typical test2?
To join, open Rust, hit F1, and enter client.connect 9.244.16.170:28019. Or click Launch Rust on this page to open the game through Steam and connect.