typical TEST
Offline 9.244.18.186:30000 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 247/ 225
- 572/ 525
- 565/ 650
- 154/ 200
- 300/ 250
- 159/ 200
Quick answers
Tags and listings
Where does typical TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry typical TEST are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on typical TEST?
The server browser shows these tags for typical TEST: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of typical TEST?
There is no published region for typical TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 9.244.18.186:30000.
What's the uptime like for typical TEST?
Right now typical TEST is offline, having last been seen 22 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 25 September 2026.
What Rust version is typical TEST on?
The version on typical TEST is Rust network protocol 2633 and build 165217, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does typical TEST wipe?
The wipes recorded for typical TEST are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 22 days 23 hours.
Map and rules
What settings and rules have been applied to typical TEST?
Its name does not state a gather rate for typical TEST. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on typical TEST?
typical TEST uses a game-generated procedural map.
Population
How many players are on typical TEST?
Right now typical TEST is offline, with its last appearance 22 days 11 hours ago.
What position does typical TEST hold in the server rankings?
Over the last seven days, typical TEST is #16,490 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join typical TEST?
Open Rust and press F1, then type client.connect 9.244.18.186:30000. Alternatively, click Launch Rust on this page to join via Steam.