typical TEST
Offline 9.244.19.246:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 129/ 200
- 319/ 350
- 246/ 275
- 763/ 800
- 107/ 200
- 247/ 275
Quick answers
Tags and listings
Where does typical TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry typical TEST are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on typical TEST?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list typical TEST puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find typical TEST?
No region comes from typical TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 9.244.19.246:28015.
What's the uptime like for typical TEST?
The server typical TEST is not reachable at the moment; the last sighting was 31 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 15 September 2026 is when Rust Going Deep first saw it.
What Rust version is typical TEST on?
The version on typical TEST is Rust network protocol 2633 and build 163794, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does typical TEST wipe?
typical TEST's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 36 days 7 hours ago.
Map and rules
What settings and rules have been applied to typical TEST?
No gather rate appears in the name of typical TEST. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on typical TEST?
A procedural map, generated by the game, is in play on typical TEST.
Player stats
How many players are on typical TEST?
typical TEST was last seen 31 days 9 hours ago and is offline as you read this.
What position does typical TEST hold in the server rankings?
Over the last seven days, typical TEST is #15,521 by player hours, among the top – of all ranked servers.
How to join
What's the way to join typical TEST?
To join, open Rust, hit F1, and enter client.connect 9.244.19.246:28015. Or click Launch Rust on this page to open the game through Steam and connect.