typical [TEST]
Offline 9.244.19.246:28017 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 173/ 200
- 430/ 450
- 616/ 675
- 195/ 225
- 194/ 275
- 115/ 200
Quick answers
Tags and listings
Where does typical [TEST] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry typical [TEST] are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on typical [TEST]?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set — that is the tag list typical [TEST] puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of typical [TEST]?
There is no published region for typical [TEST]. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 9.244.19.246:28017.
How reliable is typical [TEST]?
Right now typical [TEST] is offline, having last been seen 31 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 15 September 2026 is when Rust Going Deep first saw it.
What Rust version is typical [TEST] on?
On Linux, typical [TEST] runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does typical [TEST] follow for wipes?
typical [TEST]'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 36 days 10 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to typical [TEST]?
Its name does not state a gather rate for typical [TEST]. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on typical [TEST]?
The map on typical [TEST] is procedural, made by the game.
Population
What's the population like on typical [TEST]?
typical [TEST] was last seen 31 days 12 hours ago and is offline as you read this.
Where does typical [TEST] sit in the rankings?
For player hours in the last seven days, typical [TEST] ranks #15,521, within the top – of ranked servers.
Join info
How do you get into typical [TEST]?
To join, open Rust, hit F1, and enter client.connect 9.244.19.246:28017. Or click Launch Rust on this page to open the game through Steam and connect.