test
Offline 9.246.41.114:20000 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 308/ 300
- 592/ 600
- 458/ 500
- 128/ 200
- 536/ 525
- 214/ 250
Quick answers
Tags and filters
Where does test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): The build number is 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is test in?
There is no published region for test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 9.246.41.114:20000.
How reliable is test?
test is down at the moment; it was last up 5 days 21 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. 12 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for test?
Rust network protocol 2634 and build 167584 is what test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does test follow for wipes?
Too few wipes are on record for test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days 15 hours is how long ago this world came into being.
Settings and map
Which rules and settings is test running?
The name of test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on test?
The map on test is procedural, made by the game.
Population
How many players are on test?
Right now test is offline, with its last appearance 5 days 21 hours ago. For the past week, players averaged 0 with a high of 1.
What's test's rank among Rust servers?
Over the last seven days, test is #13,033 by player hours, among the top 59% of all ranked servers.
Getting in
What's the process to join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 9.246.41.114:20000.