RustMap Editor (test)
Offline 90.108.6.44:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 338/ 400
- 580/ 600
- 195/ 225
- 289/ 325
- 302/ 350
- 381/ 425
Quick answers
Tags and filters
Where does RustMap Editor (test) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustMap Editor (test): Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on RustMap Editor (test)?
The server browser shows these tags for RustMap Editor (test): gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): It's on build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is RustMap Editor (test) in?
No region comes from RustMap Editor (test). Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 90.108.6.44:28015.
How reliable is RustMap Editor (test)?
The server RustMap Editor (test) is not reachable at the moment; the last sighting was 5 days 23 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. Rust Going Deep has had it on record since 11 October 2026.
What is the Rust version for RustMap Editor (test)?
The version on RustMap Editor (test) is Rust network protocol 2634 and build 166586, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does RustMap Editor (test) wipe?
Too few wipes are on record for RustMap Editor (test) to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 23 hours is how long ago this world came into being.
Rules and settings
What settings are in place on RustMap Editor (test)?
No gather rate appears in the name of RustMap Editor (test). Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Player stats
What's the population like on RustMap Editor (test)?
RustMap Editor (test) was last seen 5 days 23 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1.
What position does RustMap Editor (test) hold in the server rankings?
For player hours in the last seven days, RustMap Editor (test) ranks #14,813, within the top 67% of ranked servers.
Getting in
What's the way to join RustMap Editor (test)?
Open Rust and press F1, then type client.connect 90.108.6.44:28015. Alternatively, click Launch Rust on this page to join via Steam.