Local Test Server
Offline 90.154.73.69:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 223/ 300
- 425/ 475
- 237/ 250
- 167/ 225
- 194/ 250
- 218/ 275
Quick answers
Tags and search
Where does Local Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test Server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list Local Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Local Test Server in?
There is no published region for Local Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 90.154.73.69:28015.
What's the uptime like for Local Test Server?
Local Test Server is down at the moment; it was last up 19 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 28 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Test Server?
On Windows, Local Test Server runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Local Test Server wipe?
The wipes recorded for Local Test Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 19 days 6 hours ago.
Map and rules
What settings and rules have been applied to Local Test Server?
No gather rate appears in the name of Local Test Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Local Test Server?
A procedural map, generated by the game, is in play on Local Test Server.
Player stats
What's the population like on Local Test Server?
Local Test Server was last seen 19 days 6 hours ago and is offline as you read this.
What position does Local Test Server hold in the server rankings?
Over the last seven days, Local Test Server is #16,966 by player hours, among the top 71% of all ranked servers.
Join info
How do you get into Local Test Server?
Open Rust and press F1, then type client.connect 90.154.73.69:28015. Alternatively, click Launch Rust on this page to join via Steam.