Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 78/ 400
- 49/ 245
- 131/ 100
- 89/ 1000
- 5/ 700
Quick answers
Tags and search
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The server browser shows these tags for Local Test Server (No EAC / Tiny Map / Frozen AI): gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Local Test Server (No EAC / Tiny Map / Frozen AI) in?
There is no published region for Local Test Server (No EAC / Tiny Map / Frozen AI). Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 90.185.0.204:28015.
Is Local Test Server (No EAC / Tiny Map / Frozen AI) up, and how often does it stay online?
The server Local Test Server (No EAC / Tiny Map / Frozen AI) is not reachable at the moment; the last sighting was 22 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 24 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Test Server (No EAC / Tiny Map / Frozen AI)?
On Windows, Local Test Server (No EAC / Tiny Map / Frozen AI) runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe?
Local Test Server (No EAC / Tiny Map / Frozen AI)'s rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 13 hours is how long ago this world came into being.
What happens on wipe day at Local Test Server (No EAC / Tiny Map / Frozen AI)?
The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Map and rules
Which rules and settings is Local Test Server (No EAC / Tiny Map / Frozen AI) running?
No gather rate appears in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server does not run Valve's anti-cheat, VAC.
Which map is active on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The map on Local Test Server (No EAC / Tiny Map / Frozen AI) is procedural, made by the game.
Player stats
Is Local Test Server (No EAC / Tiny Map / Frozen AI) busy?
Right now Local Test Server (No EAC / Tiny Map / Frozen AI) is offline, with its last appearance 22 days 12 hours ago.
What position does Local Test Server (No EAC / Tiny Map / Frozen AI) hold in the server rankings?
For player hours in the last seven days, Local Test Server (No EAC / Tiny Map / Frozen AI) ranks #13,973, within the top 61% of ranked servers.
How to join
What's the process to join Local Test Server (No EAC / Tiny Map / Frozen AI)?
Open Rust and press F1, then type client.connect 90.185.0.204:28015. Alternatively, click Launch Rust on this page to join via Steam.