ReRust-DevServer
Online 90.231.47.195:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 14h. The force wipe · high confidence
Coming wipes
- 18d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:37 UTC4h ago | – | – | running | 0 |
| Mon 12 Oct, 10:08 UTC5d ago | 1 | – | – | 0 |
| Mon 12 Oct, 00:09 UTC6d ago | 1 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does ReRust-DevServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ReRust-DevServer: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What's the meaning of the tags on ReRust-DevServer?
ReRust-DevServer's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the performance like on ReRust-DevServer?
Average server fps for the last 48 hours was 92, and the lowest was 82. At its peak it carried 63,452 entities, including buildings and deployables. Memory use peaked at 1,937 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of ReRust-DevServer?
ReRust-DevServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 90.231.47.195:28015.
How reliable is ReRust-DevServer?
ReRust-DevServer is live as of this check. Its reported uptime shows a restart about 1 hours ago. In the last full 6 days, 31 of 144 hours were online, 22% uptime. Rust Going Deep has had it on record since 11 October 2026.
What is the Rust version for ReRust-DevServer?
On Linux, ReRust-DevServer runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does ReRust-DevServer wipe?
One wipe a month is all ReRust-DevServer does, and that is the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 4 hours is how long ago this world came into being. The tags list wipes scheduled every month.
What happens on wipe day at ReRust-DevServer?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 100% of recent wipes.
Settings and map
What settings are in place on ReRust-DevServer?
The name of ReRust-DevServer contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.
What's the map on ReRust-DevServer?
The map on ReRust-DevServer is procedural and size 3,500, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on ReRust-DevServer?
Right now 1 players are on ReRust-DevServer, which has 10 slots. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 01:00 UTC drew the most players, 1 on average.
What position does ReRust-DevServer hold in the server rankings?
For player hours in the last seven days, ReRust-DevServer ranks #8,326, within the top 38% of ranked servers.
Getting in
What's the process to join ReRust-DevServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 90.231.47.195:28015.