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Dive report

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 22d ago

Drop in
1/ 2 players now 50% full
07-day averagepeak –
#13,973ranktop 61%
22d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Staging Crossjoin Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Staging Crossjoin Test are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on Staging Crossjoin Test?

Staging Crossjoin Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs165824 (Build): It's on build 165824; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find Staging Crossjoin Test?

No region comes from Staging Crossjoin Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 91.1.111.20:28025.

What's the uptime like for Staging Crossjoin Test?

Staging Crossjoin Test is down at the moment; it was last up 22 days 7 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 25 September 2026.

What Rust version is Staging Crossjoin Test on?

The version on Staging Crossjoin Test is Rust network protocol 2634 and build 165824, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Staging Crossjoin Test wipe?

The wipes recorded for Staging Crossjoin Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 22 days 7 hours ago.

Rules and settings

What settings are in place on Staging Crossjoin Test?

Its name does not state a gather rate for Staging Crossjoin Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on Staging Crossjoin Test?

The map on Staging Crossjoin Test is procedural, made by the game.

Population

What's the population like on Staging Crossjoin Test?

Right now Staging Crossjoin Test is offline, with its last appearance 22 days 7 hours ago.

Where does Staging Crossjoin Test sit in the rankings?

For player hours in the last seven days, Staging Crossjoin Test ranks #13,973, within the top 61% of ranked servers.

How to join

How do you get into Staging Crossjoin Test?

To join, open Rust, hit F1, and enter client.connect 91.1.111.20:28025. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players The slot count is 2.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs165824
Build It's on build 165824.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.