Skip to the content
Dive report

local

Offline 91.156.114.182:28015 checked 31d ago

Drop in
0/ 5 players now 0% full
07-day averagepeak –
#14,212rankno region published
31d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does local appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include local: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on local?

gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164497 (Build): The build number is 164497; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list local puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find local?

local does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 91.156.114.182:28015.

How reliable is local?

Right now local is offline, having last been seen 31 days 14 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 16 September 2026.

What Rust version is local on?

On Windows, local runs Rust network protocol 2633 and build 164497. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does local wipe?

local's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 31 days 15 hours ago.

Map and rules

What settings are in place on local?

The name of local contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

Player count

Is local busy?

Right now local is offline, with its last appearance 31 days 14 hours ago.

What position does local hold in the server rankings?

Over the last seven days, local is #14,212 by player hours, among the top – of all ranked servers.

Join info

What's the process to join local?

Open Rust and press F1, then type client.connect 91.156.114.182:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2633,gmrust,cs164497,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp5
Max players The slot count is 5.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164497
Build The build number is 164497.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.