Devblog 301 LAN
Offline 91.195.137.181:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 446/ 425
- 590/ 600
- 342/ 425
- 707/ 750
- 108/ 200
- 323/ 325
Quick answers
Tags and search
Where does Devblog 301 LAN appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Devblog 301 LAN: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Devblog 301 LAN?
The server browser shows these tags for Devblog 301 LAN: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2602 (Protocol): To join, your game has to be on protocol 2602; cs132924 (Build): This server runs build 132924; ptrak (Networking): RakNet, the network layer Rust uses by default; $rger (Region code): ger is this server's region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Devblog 301 LAN in?
No region is published by Devblog 301 LAN, and the region code is ger. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 91.195.137.181:28015.
Is Devblog 301 LAN up, and how often does it stay online?
Right now Devblog 301 LAN is offline, having last been seen 23 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 23 September 2026 is when Rust Going Deep first saw it.
What Rust version is Devblog 301 LAN on?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. The protocol must match to join; Steam will update your game.
Wipe details
How often does Devblog 301 LAN wipe?
Too few wipes are on record for Devblog 301 LAN to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 1 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Devblog 301 LAN running?
No gather rate appears in the name of Devblog 301 LAN. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on Devblog 301 LAN?
Devblog 301 LAN uses a game-generated procedural map.
Population
How many players are on Devblog 301 LAN?
Right now Devblog 301 LAN is offline, with its last appearance 23 days 23 hours ago.
What position does Devblog 301 LAN hold in the server rankings?
For player hours in the last seven days, Devblog 301 LAN ranks #15,670, within the top 71% of ranked servers.
Getting in
What's the way to join Devblog 301 LAN?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.195.137.181:28015.