WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC14d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW16d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 395/ 475
- 123/ 200
- 99/ 200
- 242/ 275
- 112/ 250
- 58/ 400
Quick answers
Tags and search
Where does WhyNotRust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include WhyNotRust: Rust community servers, going deep, North American Rust server list and Vanilla Rust servers. The server list shows it under Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
How should you read the tags on WhyNotRust?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $rus5 (Region code): us5 is this server's region code; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; NA (North America): Its browser listing sits under North America — that is the tag list WhyNotRust puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is WhyNotRust lag-free?
Average server fps for the last 48 hours was 106, and the lowest was 76. At its peak it carried 90,012 entities, including buildings and deployables. The top memory figure was 2,433 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of WhyNotRust?
With the NA tag, WhyNotRust lists North America, and its region code is us5. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 91.229.114.120:28015.
Is WhyNotRust up, and how often does it stay online?
WhyNotRust is up and reachable at the moment. Its reported uptime shows a restart about 2 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for WhyNotRust?
On Linux, WhyNotRust runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does WhyNotRust wipe?
The wipes recorded for WhyNotRust are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 14 days 17 hours ago.
What happens on wipe day at WhyNotRust?
The average peak across recent wipes is 1 players. On the latest wipe, 29 hours passed before the crowd peaked.
Map and rules
What settings and rules have been applied to WhyNotRust?
Its name does not state a gather rate for WhyNotRust. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.
What's the map on WhyNotRust?
The map on WhyNotRust is procedural and size 4,000, generated by the game with seed 1361231414. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
How many players are on WhyNotRust?
Out of 100 slots, 0 are filled on WhyNotRust right now. The seven-day average is 0 players, with a peak of 2.
What's WhyNotRust's rank among Rust servers?
Over the last seven days, WhyNotRust sits at #8,939 by player hours, among the top 40% of all ranked servers and #1,235 in North America.
How to join
What's the process to join WhyNotRust?
Open Rust and press F1, then type client.connect 91.229.114.120:28015. Alternatively, click Launch Rust on this page to join via Steam.
