Skip to the content
Dive report

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 7m ago

vanillamoddedcarbon
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,843ranktop 72% · #1573 in NA
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:00 UTC FW16d ago 0 – running 0
Wed 30 Sep, 22:50 UTC17d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC31d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ALLIANT GAMES - DEVELOPMENT appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ALLIANT GAMES - DEVELOPMENT are: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who's in charge of ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT and 1 other server we track both publish a alliant.gg hostname, so one operator probably handles them.

How should you read the tags on ALLIANT GAMES - DEVELOPMENT?

gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $rus5 (Region code): It's tagged with the region code us5; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins; NA (North America): In the server browser it appears under North America — that is the tag list ALLIANT GAMES - DEVELOPMENT puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on ALLIANT GAMES - DEVELOPMENT?

Average server fps for the last 48 hours was 30, and the lowest was 30. Buildings, deployables and all other world objects added up to as many as 88,402 entities. 2,837 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is ALLIANT GAMES - DEVELOPMENT in?

ALLIANT GAMES - DEVELOPMENT shows the NA tag for North America, and the region code is us5. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 91.229.114.221:28004.

Is ALLIANT GAMES - DEVELOPMENT up, and how often does it stay online?

Right now ALLIANT GAMES - DEVELOPMENT is online. According to its reported uptime, the last restart was about 17 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for ALLIANT GAMES - DEVELOPMENT?

Rust network protocol 2634 and build 167781 is what ALLIANT GAMES - DEVELOPMENT runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does ALLIANT GAMES - DEVELOPMENT wipe?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 12 hours is how long ago this world came into being.

What happens on wipe day at ALLIANT GAMES - DEVELOPMENT?

Across its recent wipes, the average busiest point drew 1 players. 0 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 1, then dipped below half.

Map and rules

What settings and rules have been applied to ALLIANT GAMES - DEVELOPMENT?

The name of ALLIANT GAMES - DEVELOPMENT contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

Which map is active on ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT uses a procedural map of size 3,800 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Player stats

How many players are on ALLIANT GAMES - DEVELOPMENT?

Out of 1 slots, 0 are filled on ALLIANT GAMES - DEVELOPMENT right now. Over the past week it has drawn 0 players on average.

What position does ALLIANT GAMES - DEVELOPMENT hold in the server rankings?

ALLIANT GAMES - DEVELOPMENT ranks #15,843 for player hours over the last seven days, #1,573 in North America and in the top 72% of ranked servers.

Join info

What's the way to join ALLIANT GAMES - DEVELOPMENT?

To join, open Rust, hit F1, and enter client.connect 91.229.114.221:28004. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/alliant.

What each one means

Server tags

Published as mp1,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players There are 1 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$rus5
Region code It's tagged with the region code us5.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.