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Dive report

Nightshade Dev

Offline NA · us5 91.229.114.221:28031 checked 23d ago

quad moddedcarbonsoftcore
Drop in
0/ 8 players now 0% full
07-day averagepeak –
#15,871ranktop 71% · #1615 in NA
23d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers, top 83% in NA, and #629 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Nightshade Dev appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Nightshade Dev are: Modded Rust servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.

What's the meaning of the tags on Nightshade Dev?

The server browser shows these tags for Nightshade Dev: gmsoftcore (Game mode): An easier ruleset: softcore; mp8 (Max players): The slot count is 8; ts4 (Group limit): You can have up to 4 in a team; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $rus5 (Region code): It's tagged with the region code us5; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; NA (North America): In the server browser it appears under North America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Where can you find Nightshade Dev?

With the NA tag, Nightshade Dev lists North America, and its region code is us5. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 91.229.114.221:28031.

What's the uptime like for Nightshade Dev?

The server Nightshade Dev is not reachable at the moment; the last sighting was 23 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 24 September 2026.

What Rust version is Nightshade Dev on?

Rust network protocol 2633 and build 165217 is what Nightshade Dev runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Nightshade Dev follow for wipes?

Too few wipes are on record for Nightshade Dev to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 15 hours is how long ago this world came into being.

Map and rules

Which rules and settings is Nightshade Dev running?

Its name does not state a gather rate for Nightshade Dev. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's gentler mode: some of your loot is kept. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on Nightshade Dev?

The map on Nightshade Dev is procedural and size 4,000, generated by the game with seed 432338258. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on Nightshade Dev?

Right now Nightshade Dev is offline, with its last appearance 23 days 13 hours ago.

What's Nightshade Dev's rank among Rust servers?

Over the last seven days Nightshade Dev sits at #15,871 on player hours, which is #1,615 in North America and inside the top 71% of all ranked servers. Within the quad group, its position is #629.

Getting in

How do you get into Nightshade Dev?

Open Rust and press F1, then type client.connect 91.229.114.221:28031. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp8,ptrak,$rus5,v2633,NA,gmsoftcore,cs165217,ts4,^z,^y

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp8
Max players The slot count is 8.
ts4
Group limit You can have up to 4 in a team.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$rus5
Region code It's tagged with the region code us5.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.