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Dive report

Project Paradox Test Server

Online NA · us5 91.229.114.24:28047 checked 9m ago

vanillamoddedoxide
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,843ranktop 72% · #1573 in NA
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:52 UTC16d ago 1 – running 0
Tue 29 Sep, 20:56 UTC18d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC26d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC27d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC30d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Project Paradox Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Project Paradox Test Server are: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Project Paradox Test Server?

gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $rus5 (Region code): It's tagged with the region code us5; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): The server browser lists it under North America — that is the tag list Project Paradox Test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on Project Paradox Test Server?

The last 48 hours saw an average of 60 server fps, never dropping below 60. At its peak it carried 115,671 entities, including buildings and deployables. The top memory figure was 5,779 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Project Paradox Test Server?

With the NA tag, Project Paradox Test Server lists North America, and its region code is us5. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 91.229.114.24:28047.

How reliable is Project Paradox Test Server?

Project Paradox Test Server is up and reachable at the moment. According to its reported uptime, the last restart was about 16 days 16 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Project Paradox Test Server?

The version on Project Paradox Test Server is Rust network protocol 2633 and build 165217, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Project Paradox Test Server wipe?

There is no next wipe to predict because Project Paradox Test Server wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 19 hours ago.

What can you expect on wipe day at Project Paradox Test Server?

The average peak across recent wipes is 1 players. 1 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 1, the pop had dropped under half.

Settings and map

What settings and rules have been applied to Project Paradox Test Server?

No gather rate appears in the name of Project Paradox Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. It describes itself as vanilla, meaning it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.

What's the map on Project Paradox Test Server?

A game-generated procedural map of size 4,000 with seed 1337 is in play on Project Paradox Test Server. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Population

Is Project Paradox Test Server busy?

Out of 20 slots, 0 are filled on Project Paradox Test Server right now. Over the past week it has drawn 0 players on average.

Where does Project Paradox Test Server sit in the rankings?

Over the last seven days, Project Paradox Test Server sits at #15,843 by player hours, among the top 72% of all ranked servers and #1,573 in North America.

Join info

How do you get into Project Paradox Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.24:28047.

What each one means

Server tags

Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players There are 20 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build The build number is 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$rus5
Region code It's tagged with the region code us5.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.