Development Server
Online NA · us5 91.229.114.45:28075 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:42 UTC5d ago | 1 | – | running | 0 |
| Sat 10 Oct, 06:47 UTC7d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW16d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC17d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC20d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC21d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC24d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC26d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC26d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC32d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC33d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 48/ 175
- 39/ 50
- 45/ 100
- 44/ 100
- 20/ 90
- 32/ 150
Quick answers
Tags and filters
Where does Development Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Development Server are: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Development Server?
Development Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): The build number is 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $rus5 (Region code): Region: us5; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): The server browser lists it under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Is Development Server lag-free?
Average server fps for the last 48 hours was 60, and the lowest was 60. The entity count reached a high of 4,639, covering buildings, deployables and everything else. Memory use peaked at 952 MB. Players experience lag when fps drops and entities climb.
Where can you find Development Server?
The NA tag puts Development Server in North America, and its region code comes out as us5. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 91.229.114.45:28075.
How reliable is Development Server?
Development Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 5 days 9 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Development Server?
The version on Development Server is Rust network protocol 2634 and build 167584, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Development Server wipe?
Development Server wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 10 hours is how long ago this world came into being.
What can you expect on wipe day at Development Server?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.
Map and rules
What settings are in place on Development Server?
The name of Development Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.
Which map is active on Development Server?
Development Server uses a procedural map of size 1,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.
Population
How many players are on Development Server?
Development Server is holding 0 players on its 5 slots at the moment. The seven-day average is 0 players, with a peak of 1.
What's Development Server's rank among Rust servers?
Over the last seven days Development Server sits at #15,066 on player hours, which is #1,501 in North America and inside the top 68% of all ranked servers.
How to join
What's the process to join Development Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.45:28075.
