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Dive report

Development Server

Online NA · us5 91.229.114.45:28075 checked 13m ago

vanillamoddedoxide
Drop in
0/ 5 players now 0% full
07-day averagepeak 1
#15,066ranktop 68% · #1501 in NA
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 68% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctSat 10 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:42 UTC5d ago 1 – running 0
Sat 10 Oct, 06:47 UTC7d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW16d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC17d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC20d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC21d ago 1 – 1.1 days 0
Wed 23 Sep, 03:40 UTC24d ago 1 halved by day 1 2.8 days 0
Mon 21 Sep, 19:42 UTC26d ago 1 – 1.3 days 0
Mon 21 Sep, 06:19 UTC26d ago 1 – 0.6 days 0
Tue 15 Sep, 18:47 UTC32d ago 1 halved by day 1 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Development Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Development Server are: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on Development Server?

Development Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): The build number is 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $rus5 (Region code): Region: us5; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): The server browser lists it under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is Development Server lag-free?

Average server fps for the last 48 hours was 60, and the lowest was 60. The entity count reached a high of 4,639, covering buildings, deployables and everything else. Memory use peaked at 952 MB. Players experience lag when fps drops and entities climb.

Where can you find Development Server?

The NA tag puts Development Server in North America, and its region code comes out as us5. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 91.229.114.45:28075.

How reliable is Development Server?

Development Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 5 days 9 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Development Server?

The version on Development Server is Rust network protocol 2634 and build 167584, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does Development Server wipe?

Development Server wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 10 hours is how long ago this world came into being.

What can you expect on wipe day at Development Server?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.

Map and rules

What settings are in place on Development Server?

The name of Development Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.

Which map is active on Development Server?

Development Server uses a procedural map of size 1,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Population

How many players are on Development Server?

Development Server is holding 0 players on its 5 slots at the moment. The seven-day average is 0 players, with a peak of 1.

What's Development Server's rank among Rust servers?

Over the last seven days Development Server sits at #15,066 on player hours, which is #1,501 in North America and inside the top 68% of all ranked servers.

How to join

What's the process to join Development Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.45:28075.

What each one means

Server tags

Published as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp5
Max players There are 5 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167584
Build The build number is 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$rus5
Region code Region: us5.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.