JRs
Online NA · us5 91.229.114.90:28120 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:21 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 452/ 500
- 128/ 200
- 103/ 200
- 270/ 300
- 128/ 250
- 67/ 400
Quick answers
Tags and search
Where does JRs appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include JRs: Rust community servers, going deep, North American Rust server list and Vanilla Rust servers. The server list shows it under Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
How should you read the tags on JRs?
JRs's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp25 (Max players): The slot count is 25; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $rus5 (Region code): us5 is this server's region code; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; NA (North America): The server browser lists it under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on JRs?
The last 48 hours saw an average of 58 server fps, never dropping below 11. Buildings, deployables and all other world objects added up to as many as 101,971 entities. The top memory figure was 3,389 MB. What players notice as lag comes from low fps and a rising entity count.
What location is JRs in?
JRs shows the NA tag for North America, and the region code is us5. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 91.229.114.90:28120.
Is JRs up, and how often does it stay online?
JRs is live as of this check. The uptime it gives puts the last restart at roughly 3 minutes ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for JRs?
Rust network protocol 2634 and build 167781 is what JRs runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does JRs wipe?
Too few wipes are on record for JRs to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 15 days 12 hours.
What can you expect on wipe day at JRs?
Across its recent wipes, the average busiest point drew 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings and rules have been applied to JRs?
No gather rate appears in the name of JRs. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.
What's the map on JRs?
JRs uses a procedural map of size 4,250 with seed 1962257299, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
Is JRs busy?
Out of 25 slots, 0 are filled on JRs right now. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
Where does JRs sit in the rankings?
JRs ranks #5,946 for player hours over the last seven days, #993 in North America and in the top 27% of ranked servers.
Join info
How do you get into JRs?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.90:28120.