Skip to the content
Dive report

Rip_Was Test Server

Offline 91.8.202.37:28015 checked 13d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,940ranktop 71%
39d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rip_Was Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rip_Was Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Rip_Was Test Server?

Rip_Was Test Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): It's on build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Where can you find Rip_Was Test Server?

No region comes from Rip_Was Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 91.8.202.37:28015.

Is Rip_Was Test Server up, and how often does it stay online?

The server Rip_Was Test Server is not reachable at the moment; the last sighting was 13 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 4 October 2026.

What Rust version is Rip_Was Test Server on?

The version on Rip_Was Test Server is Rust network protocol 2633 and build 163207, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Rip_Was Test Server follow for wipes?

Too few wipes are on record for Rip_Was Test Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 39 days 14 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to Rip_Was Test Server?

No gather rate appears in the name of Rip_Was Test Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on Rip_Was Test Server?

A procedural map, generated by the game, is in play on Rip_Was Test Server.

Player count

What's the population like on Rip_Was Test Server?

The last sighting of Rip_Was Test Server was 13 days 10 hours ago; it is offline right now.

What's Rip_Was Test Server's rank among Rust servers?

Over the last seven days, Rip_Was Test Server is #15,940 by player hours, among the top 71% of all ranked servers.

How to join

How do you get into Rip_Was Test Server?

To join, open Rust, hit F1, and enter client.connect 91.8.202.37:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163207
Build It's on build 163207.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.