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Dive report

SLASHPLAY server

Offline 91.98.186.88:28015 checked 2d ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,861ranktop 72%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:09 UTC2d ago 0 – running 0
Thu 8 Oct, 22:29 UTC9d ago 0 – 6.8 days 0
Thu 8 Oct, 12:11 UTC9d ago 0 – 0.4 days 0
Wed 7 Oct, 09:29 UTC10d ago 0 – 1.1 days 0
Tue 6 Oct, 10:58 UTC11d ago 0 – 0.9 days 0
Sun 4 Oct, 02:05 UTC14d ago 0 – 2.4 days 0
Sat 3 Oct, 15:10 UTC14d ago 0 – 0.5 days 0
Fri 2 Oct, 16:39 UTC15d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does SLASHPLAY server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include SLASHPLAY server: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on SLASHPLAY server?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list SLASHPLAY server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of SLASHPLAY server?

No region comes from SLASHPLAY server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 91.98.186.88:28015.

How reliable is SLASHPLAY server?

SLASHPLAY server is down at the moment; it was last up 2 days 11 hours ago. In the last full 7 days, 1 of 168 hours were online, 1% uptime. The first sighting by Rust Going Deep was on 2 October 2026.

What is the Rust version for SLASHPLAY server?

The version on SLASHPLAY server is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does SLASHPLAY server follow for wipes?

SLASHPLAY server wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 2 days 11 hours.

What can you expect on wipe day at SLASHPLAY server?

Recent wipes have averaged a busiest crowd of 0 players. The peak crowd on the latest wipe came 0 hours in.

Settings and map

What settings are in place on SLASHPLAY server?

Its name does not state a gather rate for SLASHPLAY server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on SLASHPLAY server?

The map on SLASHPLAY server is procedural, made by the game.

Population

What's the population like on SLASHPLAY server?

Right now SLASHPLAY server is offline, with its last appearance 2 days 11 hours ago. The seven-day average for players here is 0.

What's SLASHPLAY server's rank among Rust servers?

Over the last seven days, SLASHPLAY server is #15,861 by player hours, among the top 72% of all ranked servers.

How to join

What's the process to join SLASHPLAY server?

Open Rust and press F1, then type client.connect 91.98.186.88:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.